Natus and I played Atlanteon: A Game of Undersea Conquest tonight. It's a pretty basic game and easy to learn. The object of the game is to try to take control of key locations on the board. The first player to take control of 11 locations wins. The other way to win is to capture all three towers or your opponent's king tile.
Atlanteon is a Reiner Knizia game. For those of you who don't speak German, Reiner Knizia is German for "prolific game designer." Knizia is a big time game designer, one of the founding fathers of the Eurogame tradition as I understand it. We have a ton of games that he's designed, and by far my favorite is Battle Line (more about that in a future post).
My biggest complaint about Knizia is that in his zeal to churn out new games, he tends to layer on themes to his games that just don't feel organic to the game. Atlanteon is case in point. The back of the box reads:
"The undersea city of Atlanteon is under attack! Take command of an army of acquatic warriors, powerful wizards, and fantastic water beasts as you battle to control Atlanteon's vital locations."
The blurb goes on to describe something that sounds like a fantasy-lover's dream game. But when you are playing the game, there is no sense of being in an undersea city or being attacked by acquatic warriors or fantastic water beasts.
The theme of Atlanteon is a distraction to me, and it bugs me that the theme and game visuals add no intrinsic value to the game play. Although I am told Knizia designs some of the best Eurogames around, the few I've played where he layers on a theme are such clunkers that it feels like he is phoning it in.
Natus argues that theme doesn't matter if the underlying game design is good. But this phony theme issue in games is a real pet peeve of mine - I feel it is a terribly lazy approach to game design and can never mask a boring game.
And boring Atlanteon is. There is no momentum to game play, no sense of surprise or rhythm or real creativity. It is a game where you go through the motions, dutifully placing your tiles and calculating control: methodical, passionless, boring.
On a scale of one to ten, ten being a near-perfect game and one being "I'd rather bathe my cat than play this again," I gave it a 4, the ever-more forgiving Natus gave it a 7.
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